Hey, Squad! With the opening of the advanced server, we had the opportunity to explore significant changes in the game, including nerfs, buffs, and even a rework on a skill. These updates aim to balance the gameplay, making it more strategic and exciting for all players.
Let’s dive into these details to understand how these changes affect your favorite characters and game strategies.
BUFFS 🟢
Koda:
Before:
Increases movement speed by 10%. Cooldown time: 60 seconds.
After:
Cooldown time: 45 seconds, and movement speed increases by 15%. This improvement makes Koda more agile and versatile in fast combats, allowing players to move more efficiently on the battlefield.
Lila 🟢:
Before:
Slows down opponents and vehicles hit by rifles.
After:
Slows down opponents and vehicles hit by rifles and sniper rifles. With this expansion, Lila becomes an even more powerful choice for defensive strategies, controlling the game’s pace better.
Nikita 🟢:
Before:
The target will have a 30% reduction in healing that lasts 10 seconds (maximum reduction: 30%).
After:
The target will have a 50% reduction in healing that lasts 6 seconds (maximum reduction: 50%). This change increases Nikita’s immediate impact but requires precise timing to maximize the effect in confrontations.
NERFS 🔴
X-Trema:
Before:
Enters extreme mode and instantly gains 60 shield points.
After:
Enters extreme mode and instantly gains 50 shield points. This reduction makes X-Trema less dominant, encouraging players to adopt more cautious tactics.
Wolfrahh 🔴:
Before:
Results in a 7% reduction in headshot damage received (maximum: 21%).
After:
Results in a 4% reduction in headshot damage received (maximum: 16%). With this, Wolfrahh loses some of its resistance, making duels more balanced and challenging.
Lqueta 🔴:
Before:
Each kill permanently increases the maximum shield points by 25. Maximum bonus: 50.
After:
Each kill permanently increases the maximum shield points by 20. Maximum bonus: 40. This change promotes more gradual progress, preventing Luqueta from becoming invincible after a few eliminations.
Shani 🔴:
Before:
When using an active skill, grants 40 shield points.
After:
When using an active skill, grants 30 shield points. Shani now requires smarter resource management to maintain the advantage.
Antônio 🔴:
Before:
Receive 30 additional shield points.
After:
Receive 20 additional shield points. This nerf reduces Antônio’s initial durability, encouraging players to adapt with more defensive strategies.
REFEITOS 🛠
Ignis 🛠:
Before:
Positions a curtain of flames.
After:
The curtain of flames can now move in the direction you want to position it. For example, it moves similarly to Ryden’s spiders, adding an extra layer of control and versatility to the character.
Remember, these changes may or may not be implemented in the next update, depending on the final decisions of the developers.
Conclusion: Overall, these game changes promise greater balance among characters, making matches more unpredictable and fun. What do you think of these updates, Squad? Leave your comment below and share your strategies to adapt to these nerfs and buffs!