Tuesday, May 13, 2025
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Major Character Changes in Free Fire OB47

With the opening of the Advanced Server, players have had the opportunity to observe the significant changes in Free Fire characters in the OB47 update. These alterations include buffs and nerfs aimed at balancing the game and improving the overall experience. Let’s explore these changes in detail, highlighting how they can impact your gameplay strategy.

🟢 Characters that received Buffs:

🟢 RYDEN

Previously, Ryden only launched one spider, which limited his offensive potential. Now, with the buff, he can launch two spiders simultaneously, increasing damage and coverage in combats, making him a more viable choice for players who prefer defensive tactics or area control.

🟢 LILA

Previously: Upon hitting opponents or vehicles with rifles, it reduced opponents’ movement speed by 10% or vehicles’ acceleration by 50% for 3 seconds.

Now: This ability has been enhanced to reduce opponents’ movement speed by 10% or vehicles’ acceleration by 80% for 3 seconds. This change makes Lila even more dominant in pursuit or defense scenarios, forcing adversaries to rethink their approaches.

🔴 Characters that received Nerfs:

🔴 KAIROS

Previously: Break Mode activated when EP was full and the user hit an opponent with shield/protection, consuming 5 EP/s during the effect.

Now: The EP consumption per second has been increased to 10, meaning Kairos will be less sustainable in prolonged fights, encouraging players to use this ability with more strategy and precision.

🔴 TATSUYA

Previously: Consecutive use of the ability had a cooldown of 1 second between uses.

Now: The cooldown has increased to 5 seconds, which may reduce Tatsuya’s effectiveness in fast-paced combat situations, forcing players to plan their attacks more carefully.

🔴 NAIRI

Previously: Within 3 seconds after placing Gel Walls, it restored 160 durability per second and 10 Health per second to allies within 5m.

Now: This restoration only occurs within 2 seconds, making Nairi less reliable for prolonged support, which could affect teams that rely on sustained defenses.

🔴 WUKONG

Previously: Transformed into a bush for 15 seconds with a cooldown of 75 seconds.

Now: The cooldown has increased to 90 seconds, which decreases the frequency of using this camouflage ability, balancing the meta and reducing over-reliance on stealth strategies.

REWORKED CHARACTERS 🛠

🛠 ALVARO “NERVOUS EXPLOSION”

Previously: 1 second before detonation, the grenade produced 3 extra grenades that caused 20% of the original damage.

Now: Each grenade splits into 3 mini grenades after the explosion, causing 100% of the original damage. This rework makes Alvaro more explosive and unpredictable, ideal for players who enjoy aggressive offensive tactics.

What do you think of these changes, squad? They seem necessary to keep the game balanced and exciting, adjusting characters that were dominant or underutilized. These alterations could completely change match dynamics, encouraging new playstyles and innovative strategies.

Remember that these buffs and nerfs on the Advanced Server may or may not be implemented in the final OB47 update. Stay tuned for more news and test these changes if you can!

In conclusion, OB47 promises to bring a fairer balance to Free Fire, with buffs that strengthen underutilized options and nerfs that curb excesses. This not only improves competitiveness but also keeps the game fresh and engaging for all players. Let’s eagerly await the full update!

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